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- on exitFrame
- set LastTick to the ticks
- repeat while the locH of sprite 5 > 125
- set x to 2 * (the ticks - LastTick)
- set LastTick to the ticks
- set the locH of sprite 5 to the locH of sprite 5 - x
- updateStage()
- end repeat
- end
-
- on mouseUp
- go(110)
- end
-